Below is the description of combat tactics and lag shooting excerpt from the old 'Mech 3 website "The 'MechWarrior 3 Technical Reference Manual". I embedded the code from the page on the Wayback machine website, however the images did not come along for the ride. I will attempt to secure those and add them in. This is basically the "how to play online" for 'Mech 3 and Pirate's Moon that every newcomer to the game should have a look at.
It is important to note that when this was written connections and PC's were much slower than they are today, therefore "lag" points will often be much closer to the image of your opponent. Lag points are generally 1/4, 1/2, and a full mech's width distance ahead of the image you see in-game. Some opponents will even be dead-on the image. Lag points are also influenced by the opponent's 'Mech profile and how fast or slow they are moving at any given moment.
It is important to note that when this was written connections and PC's were much slower than they are today, therefore "lag" points will often be much closer to the image of your opponent. Lag points are generally 1/4, 1/2, and a full mech's width distance ahead of the image you see in-game. Some opponents will even be dead-on the image. Lag points are also influenced by the opponent's 'Mech profile and how fast or slow they are moving at any given moment.
COLLECTED BY
Organization: Alexa Crawls
Starting in 1996, Alexa Internet has been donating their crawl data to the Internet Archive. Flowing in every day, these data are added to the Wayback Machine after an embargo period.
Collection: 51_crawl
this data is currently not publicly accessible.
TIMESTAMPS



COMBAT TACTICS

TABLE OF CONTENTS